The game objective is to cause all one's own pieces to occupy the diagonally opposite opponent.
Each player's turn consists of moving a single piece of one's own color in one of the following plays. One move to an empty square: place the piece in an empty adjacent square. One or more jumps over adjacent pieces: an adjacent piece of any colour can be jumped if there is an adjacent empty square on the directly opposite side of that piece. Halma - you can move and jump to a vertical, a horizontal or a diagonal directions. Corners - a vertical and a horizontal only.
That player who the first will move all the pieces on a target position becomes the winner. The player whom one remains with not moved pieces becomes lost. Game comes to an end after 100 moves automatically. If there is no winner the drawn game appears.